Thursday, November 16, 2023
VR week 4
This week has been a series of challenges beyond my control. From grappling with weight painting and rigging issues to encountering difficulties in importing animations and programming the AI to navigate the room, every step seemed plagued with setbacks. The model itself presented unexpected problems, and even our P4V system experienced issues. To add to the frustration, Blogger is refusing to accept all of my submitted pictures. It feels like every conceivable obstacle has manifested itself at once.
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Final Turn in
final link This week, we did a lot. I did all the VFX. I edited the gun, made the charge up, finished the dome explosion, made a ton of m...
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For this VR project, I did the hand rigging and put the hands and animation in the Unreal Engine 5. This was my first time doing a project...
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This week has been a series of challenges beyond my control. From grappling with weight painting and rigging issues to encountering difficul...
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This week, I prepared the model for rigging and executed the rigging process. My primary objective is to optimize the rig, ensuring it att...
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