This pass, I created an animation blueprints the minion to walk, along with the blueprint I added an AI so the minions would not only walk but wander aimlessly around the space and randomly stop in idle. I also created a VFX that looks like the minions are materializing. I made it when you pick them up the squirm then teleport to their respawn point with VFX I created. I triggered the blade of the guillotine to go down near the minion and it plays a sound effect but also it triggers a new animation of the minion laughing. As well as creating a shock VFX, electricity SFX and triggering a shock animation for when the player goes near the minion in the electric chair. I also did the nav mesh, and fixed up as many bugs as possible. I did do the socket and theatrical animation but when we were rushing to get it done we forgot to put the object in there. So when you pull it will not be in there. However, I am happy I got to learn a lot about blueprints!
Thursday, November 30, 2023
Final VR
This pass, I created an animation blueprints the minion to walk, along with the blueprint I added an AI so the minions would not only walk but wander aimlessly around the space and randomly stop in idle. I also created a VFX that looks like the minions are materializing. I made it when you pick them up the squirm then teleport to their respawn point with VFX I created. I triggered the blade of the guillotine to go down near the minion and it plays a sound effect but also it triggers a new animation of the minion laughing. As well as creating a shock VFX, electricity SFX and triggering a shock animation for when the player goes near the minion in the electric chair. I also did the nav mesh, and fixed up as many bugs as possible. I did do the socket and theatrical animation but when we were rushing to get it done we forgot to put the object in there. So when you pull it will not be in there. However, I am happy I got to learn a lot about blueprints!
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Final Turn in
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